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Spugg Galdon
APOCALYPSE LEGION
193
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Posted - 2012.09.28 16:55:00 -
[1] - Quote
Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three |

Spugg Galdon
APOCALYPSE LEGION
193
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Posted - 2012.09.28 17:18:00 -
[2] - Quote
Salpun wrote:Spugg Galdon wrote:Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out.
You can't say that without providing links!!!
Where are they goddammit
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Spugg Galdon
APOCALYPSE LEGION
193
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Posted - 2012.09.28 17:21:00 -
[3] - Quote
I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?
Yeah but it doesn't really tank like a Drake |

Spugg Galdon
APOCALYPSE LEGION
195
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Posted - 2012.09.29 09:59:00 -
[4] - Quote
Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers Fittings: 50 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 1100 / 950 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 215 / 2.70 / 1750000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers Fittings: 45 PWG, 220 CPU Defense (shields / armor / hull) : 1150 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 220 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 1050 / 1000 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 230 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50/ 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers Fittings: 48 PWG, 220 CPU Defense (shields / armor / hull) : 1050 / 850 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 240 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
This would make more sense to me. Better resilience but lower DPS. Current Destroyers fill the "attack" role ideology and these would slot into the combat role. On a plus note. Both destroyers could also then slip into a Bombardment role  |

Spugg Galdon
APOCALYPSE LEGION
197
|
Posted - 2012.10.01 15:54:00 -
[5] - Quote
After reading all of this thread this is my feedback:
AMARR DESTROYER: The Amarr destroyer is poor because the range bonus on the neuts just doesn't cut it. 12km is not enough projection for a destroyer and if it was to get a 40% per level bonus it would relegate the Sentinel. There fore I think the ship should be refocused into damage projection and resilience which are great Amarr traits.The drone bay also overshadows the Gallente destroyer by not only having the same bandwidth but also more drones. As suggested for the Gallente destroyer, I think a rethink of the drone bay and bandwidth is required so that it retains its dronebay advantage but has less bandwidth. I also think the idea of medium drones with a tracking bonus instead of damage should be explored.
Ship bonuses: +10% to drone tracking and hitpoint per level +10% bonus to armour hitpoints or 5% armour resists per level Role bonus: +50% bonus to laser optimal range Slot layout: 4 H, 3 M, 5 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 40 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
CALDARI DESTROYER: The Caldari destroyer is simply overpoweredit deals far too much DPS and alpha strike damage even though it is delayed damage. The kinetic damage is also a bad choice. We have seen how this bonus is bad for hulls already and are changing it to a RoF bonus on the Caracal and I suspect the Drake will be getting it too. So, I suggest pushing two of the high slots into a low and a mid and swapping the 5% kinetic damage bonus for a 5% RoF bonus so as to reduce the alpha damage but retain some good sustained DPS
Ship bonuses: +5% to rocket and light missile launcher rate of fire per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 6 H, 4 M, 3 L, 6 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
GALLENTE DESTROYER: The suggested Gallente destroyer is fairly lame. This is because it's more like a Catalyst with drones that doesn't have as much DPS than a different destroyer. The two utility high slots are also wasted and would serve better as a low and a mid. Pushing the bandwidth up and drone bay up so the ship can use medium drones with a tracking bonus instead of a damage bonus is a good option and I feel should be explored as it opens up the option of using two sentry drones. A bonus to fitting requirements for drone upgrades is also something that could be explored as fitting drone upgrades to small ships is insanely difficult and would allow pilots to choose better tracking/range or drone speed.
Ship bonuses: +10% to drone tracking and HP per level +10% bonus to hybrid optimal range per level Role bonus: -33% to drone upgrade CPU requirements Slot layout: 4 H, 4 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
MINMATAR DESTROYER:
The Minmatar destroyer is probably the best of the bunch balance and design wise. My only change would be to drop a high slot into a low slot and switch the damage bonus for a RoF bonus to compensate.
Ship bonuses: +5% to rocket and light missile launcher RoF per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 6 H, 3 M, 4 L, 6 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
In summary. All the ships would have different slot layouts to each other. The drone ships differ to each other in drone bandwidth and drone bay. The missile ships no longer alpha too much and have more options in fittings. The ships roles are more of a "Fleet Frigate Screening" role which is more defensive than their turret counterparts due to delayed damage.
Any feedback from the community on these suggestions? |

Spugg Galdon
APOCALYPSE LEGION
201
|
Posted - 2012.10.04 09:16:00 -
[6] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful
Couldn't agree more with this statement. The issue with Amarr vs Gallente drone destroyers was simply the fact that the amarr destroyer fielded the same number, size and damage as the Gallente one and it had a larger drone bay.
Also 35M/Bit is not very useful. As stated medium drones can't track for toffee. This should either be a 50M/Bit with a 10% drone tracking and HP bonus instead of damage or 25M/Bit with a 15% damage and HP bonus. This way the Gallente destroyer will have better drone performance than the Amarr drone destroyer.
The 25% MWD drone bonus is also ideal for the role as blanket speed bonus to the drones causes tracking issues for the drones but just MWD speed works as the drones switch their MWD's off once on target.
So, in short: Choose either a better damage bonus for the 25M/Bit version (15% per level) or give the ship a 50M/Bit bandwidth and a drone tracking bonus. |

Spugg Galdon
APOCALYPSE LEGION
203
|
Posted - 2012.10.08 11:31:00 -
[7] - Quote
Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills?
Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) |

Spugg Galdon
APOCALYPSE LEGION
203
|
Posted - 2012.10.08 12:34:00 -
[8] - Quote
Diplomatic Sven wrote:Doddy wrote:Diplomatic Sven wrote:Spugg Galdon wrote:Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) No I'm talking about a t1 module fit. With low pilot skills. Not that t2 rockets require more powergrid I don't know how you are getting too little PG. Are you trying to put oversize expanders on or something? Hmm I seem to have figured it out, forgot about aux power cores, seems to make it work for low skills, but yes a medium shield extender
I find it interesting that an oversized shield extender (medium) is so "standard" on a frigate that people sometimes think you should be able to fit one without an APU/RCU. Does that not say something about how useless small shield extenders are for the ships they're intended to be used on. We can also talk about how useless a medium shield extender is on a Cruiser too. Where large extenders, which are essentially an oversized tank, are the norm over using the medium extender. |

Spugg Galdon
APOCALYPSE LEGION
204
|
Posted - 2012.10.09 11:08:00 -
[9] - Quote
Major Killz wrote:
Yeep. You're right. Maybe, light missile may need or should have a range reduction. I had a look @ unbonused light missile launchers compared to the other small long range turrets. all t2 with t2 long range ammo on z turrets.
Rails have z longest range @ 50k and light missiles are @ 40k. The other 2 are @ 27k. Maybe light missile should be reduced to around 35k. I mean I do plan on leading fleets that will abuse z **** out of these changes and in solo. A lot of dudes I know are foaming @ z mouth over z Caracal and these new missile destroyers.
From what I can see. There are no big protest because alot of dudes don't understand what these changes will mean. CCP may notice it or they may not. Who cares really v0v
However, Caldari will have one of z strongest if not z strongest destroyer and tech 1 cruiser (Caracal). Maybe!
Does mammy and daddy let you use the computer much? |

Spugg Galdon
APOCALYPSE LEGION
232
|
Posted - 2012.10.29 11:31:00 -
[10] - Quote
Or they could fix webbing drones.
The stacking penalty is awful and makes using small and medium web drones useless. |
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